FBX-formatted models can be converted to MVRsimulation's model format by using the free conversion utility that is distributed with VRSG. ![]() You can create models to use with VRSG in any 3D modeling package that supports FBX format and allows the use of custom attribute nodes (such as the packages described above or Autodesk Maya). The culture models, based on a set of approximately 2,100 ground-level photographs of Kismayo, were built with Luxology Modo and Autodesk 3ds Max modeling tools in FBX format and then converted to MVRsimulation’s model format (HPY) using MVRsimulation’s FBX conversion tool. MVRsimulation’s Kismayo terrain is populated with hundreds of geographically specific culture models built from ground-level photographs taken on the streets of Kismayo. The images shown here are from a project in which we modeled buildings and other structures for our virtual Kismayo 3D terrain. This page describes the process we use to create 3D models of buildings. At MVRsimulation, we create many of our own models of buildings and other structures for use in the databases that we build for our customers to use in VRSG.
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